About Solution
We deal with understanding the behavior of the user and the player in the virtual reality environment
Our mission is to provide VR gaming and application developers with effective, data-driven tools that help build the best possible user experience for their audiences.
Vritics is about analytics tools for VR apps and games
VR analytics tool
We are VRitics, a VR analytics tool capturing and drawing insights from new layers of VR user behavioural data.
Explore our toolData capture
Data capture
We gather additional layer of VR behavioural data through the reconfigured VR collision grid.
Provision of personalized insights
Centralized provision of insights
VRitics catalogues and displays the captured data via a customized dashboard, giving developers the context they need to drive optimal UX design.
Design recommendations
Design recommendations
VRitics delivers a wide range of UX design recommendations based on the identified sources of object collision inefficiencies.Integration
Integration
The integration process with VRitics
Gathering VR behavioural data through the reconfigured VR collission grid
Data capture
VRitics is a tool that identifies initial collision zones of telemetric objects in VR applications and creates enlarged collision zones around them, capturing user behavior data beyond the preconfigured grid.
The extended collision grid allows for a deeper understanding of user interactions, which is then used to reconfigure the objects' collision grids to minimize future unsuccessful interactions. This adjustment is based on the nature of the user's attempts to interact with the object, improving the overall user experience.
VRitics catalogues and displays the processed data based on a set of information categories
Provision of personalized insights
1. Multi-Tenant Segmentation - the data is aggregated based on the application/the version of the application being optimized. VRitics can analyze telemetric object data from mutiple applications in one dashboard.
2. Action type Segmentation - information is broken down by the type of object/interaction pairtings (e.g. lifting a virtual block).
3. Telemetric Interaction Performance Segmentation - VRitics assigns interaction data categories based on the efficiency of these interactions. In this case, the interaction's efficiency is defined as the extent of deviation of user's interaction from whay is established as an optimal interaction with the object's collision zone.
Vritics delivers a wide range of UX design recommendations. Some of the examples include
Design recommendations
1. The size and shape of the telemetrics objects.
2. The placement of the object within the virtual environment.
3. The object's shape is suboptimal in the context of the VR controlled that is supposed to interact with the object.VRitics Unity plug-in sends the user interaction data towards the VRitics web application. Then, provided with the expanded scope of information around the user's interactions with the telemetric objects, VRitics raws insights around the sources of object collission inefficiencies.
Download our application pitch
Integration
Current integration process
The integration process with VRitics can be broken down into the following key stages:
Unity Asset Store
Availability of VRitics plug-in in the Unity Asset Store.
VR APIs
Availability of modules for a variety of VR APIs.
API connectors
Availability of pre-configured API connectors that can automatically tailor towards the user's VR API